Obviously with the Factions Reset happening on Saturday the 17th there has been a lot of questions about resets.
Me and the rest of management have been very apprehensive about reset events seen as the previous ones had so many issues with lag (remember my apology livestream? hahah).
Just so that we're clear btw to answer the "why don't you just buy better hosting?" question, we already have great hosting, but the way Minecraft is coded prevents us from having more than about 300 players in one gamemode without it causing mad lag. This is why we had no issues with events when the server was smaller, and lots of issues now that we're bigger.
That being said it would be such a shame to reset the server without doing anything special which is why I held the mini "setting warp at my base" event last night, which was a lot of fun. Video out next week!
And on Friday the 16th at 8pm UK we will be holding our most requested event, The...
As I know many of you agree Factions is now in need of another reset and I am very excited to announce that that reset will be taking place on Saturday the 17th of June! We have lots of plans and have already done a number of stuff so here is a fairly detailed list of stuff we're gonna do/have done already:
- New spawn - of course this goes without saying, but me and Joe have more or less built it already and I just wanted to mention somewhere how cool it was.
- Improved /warp enchant - one of the new things you'll find in this fancy spawn is a lovely little enchanting area where you can actually use signs to buy specific enchants rather than being forced to use an enchanting table.
- Sign shop - it was cool to mix things up with the chest shops, but the classic sign shop is just way more efficient.
- World Gen - we're keeping the custom world generation. About 80% of you (myself included) love the terrain and...
As the title suggests not much has gone on since the last staff blog! This'll be a short and sweet thread.
So we've added support rooms to teamspeak! Lots of other servers have them so we thought we'd give them a go. The idea is if you need to speak to a staff member you can join our Teamspeak (ts.skycade.net) and join the support waiting room, then when a staff member is free you'll be moved into a channel to speak with them. I'm not sure how often this will be used but we'll see how it goes!
After yesterday's KitPVP launch we had a few things to sort out that we did not initially take in mind, most of these things are resolved now but I decided to give you all an update.
Because we are re-using the existing system from EvoPVP there were some matters we did not fully cover in our pre launch tests, this is unfortunate but well it happens.
Here a list of things:
Putting soups in your off hand made it so that they never disappeared. - Resolved
Kits with axes in them where quite op - We did some changes, awaiting the results based on feedback we gather in-game.
Our staff team was getting access to kit level ups causing them to do more damage then the average player. This happened because the system at evo gave access to leveling your kits to certain people which was automatically applied to our staff team. - We removed all level ups, playing longer should not give you a damage boost in our opinion.
After we brought EvoPVP's Skyblock to Skycade there were a lot of suggestions from people saying we should do the same thing with their KitPVP. We loved the idea so decided to purchase the awesome custom plugin from it's developer @WhiteWalker72 (big thank you to him)!
KitPVP will be launching tonight at around 8pm UK, here are some details:
- Progress from Evo will not carry over.
- Same plugin, new map.
- You can earn coins from kills and assists, you use those coins to unlock new kits.
- Over 50 kits to unlock!
- Soup PVP.
- If you don't wish to unlock kits with coins you can purchase crates from our store that will unlock a random kit instead.
- KitPVP will be 1.11 (I know not everyone likes this but there's nothing we can do about it as that's the best thing for plugin support).
- Your kills, deaths & kill streaks are all recorded on the side of your screen.
- Top players (in terms of most kills) are...
Soooooooooo it has been a busy few weeks hasn't it... Suppose we should jump in at the beginning and work forward! All staff blogs will be posted in announcements from now on btw! EvoPvP
EvoPvP was Jack's first experience at owning a server, it's where I met Jack, Joe and Dwayne. Evo was a factions server that later developed into a network - originally owned by Jack, NoBoom and a manager called Macreddin - later MCFinest came on board. I won't go through the whole history of Evo, but things started to go downhill and eventually MCFinest Max was the only remaining owner. The server has been very unpopular for over a year now (it used to get 700+ players daily), and Jack had tried buying it many times. Last week, after a deal with a YouTuber fell through because of Max's inability to function as a human being, Evo was griefed by its staff and shut down. The Developer there was nice enough to give us their Skyblock gamemode, and that is why we now have...
So a couple of days ago I told you that Evopvp had closed down but we managed to salvage their Skyblock server.
We've been working on getting the server back up and running as well as tweaking it here and there to make it more Skycadey and we are finally done! Skyblock will be releasing around 6pm UK tonight (April 27th).
If you played Skyblock on Evo most of your progress should carry over onto the new server. We have however removed any ranks as we ain't about that kinda life here at Skycade. Kits that you previously had to pay for have now been converted into the free daily, weekly and fortnightly kits.
Evo sold 3 different tiers of crate keys which we have converted into 1 much cheaper "Evolution Crate" that will be priced very similar to our Mystery Crates over on Factions.
If you were an Evo player and you have any issues with the above then blame Max for ruining your server, it's nothing to do with me!
If you're a Skycade player then hopefully you're as...
Just a short forum post to highlight some changes we've made to rules in the past few days.
The first thing I wanted to talk about is the increase in glitching into bases using various methods. As Jack talked about in a previous post, this is to do with how Minecraft is coded rather than an issue on our end. Having said that, we have taken measures to minimise this such as disabling enderpearls in claimed land and disabling creeper damage on obsidian. Due to this, anyone caught using any method of glitching into bases will be permanently banned from the network.
Similarly, we have also seen an increase in those using WorldDownloader in inappropriate ways; we initially allowed this mod to be used to download your bases to single player etc., though have seen it used as an xray-like tool to assist in raiding. Due to this, we have decided that World Downloader is no longer an allowed mod and those found using it will be banned in a manner similar to x-ray - 30 days on a...
Factions Aftermath has officially opened! You can join through the hub, the portal is open or you can use the compass.
The whole idea is a more hardcore, difficult version of factions than our main server.
We took the map from season 4 and made a new server with it, we deleted the end and reset the nether. But the overworld is the same as the day before reset!
We've set the overworld border to 7.5k, but basically all bases left in the overworld last season are still in the overworld. You can scavenge for any loot they left behind and take it for yourselves, we've also pasted in plenty of other bases for people to find!
The shop is very limited to add to the hardcore-feel of the realm.
Mobs are super OP too, so be careful of those! It's also constantly night time.
We've made some changes to crates for Aftermath specifically too, no longer can you just open your keys at spawn! If you purchase a crate, or a supply drop as is its proper name, you have to place it and protect it for...