Hey everyone! As you may have seen on Alex's last staff blog, @ItzReece and I are going to be taking over the helper applications. Although it's long, if you're seriously considering applying, please read this whole post for some information on applying.
We're currently looking for applicants who meet some or all of the following:
- Play Skyblock
- Live in Australia or close to Australia
-Are experienced factions players who are knowledgeable with cannoning
If this doesn't apply to you, please do not be deterred from applying, these are simply the sort of staff we are currently in most need of.
Now for some tips on how to make a good application.
-Don't grab your nearest thesaurus and substitute a normal word for a fancy one. The majority of the time it doesn't make sense and breaks the flow of your writing.
-Don't lie. Don't say 'I am active on the forums' when in reality you have 5 posts. I will find out and I will deny...
Welcome to the 7th blog, though it's not been too long since the last one a whole lot has gone on! Jumping right in, in no particular order:
Changes to staff management
Most of you don't know yet but Joe (Turkey_Dinosaur) has taken a step back from his role as staff manager, and responsibilities have been given to @ItzReece and @Holly! So from now on they'll be the ones reading staff applications and handling all helpers and mods. Joe will still be about doing things he enjoys, and as you'll have seen yesterday, he'll still be recording with Jack!
Rules and punishments
I spent some time the other day updating the rules thread and making it a bit more detailed. I've also added a reply, making the punishment timeline public! You can read it >> HERE <<
As most of you already know, punishments on Skycade are entirely public and...
Hey everyone! I've talked to Joe about our rules regarding alts and I want to bring to your attention a few things. Please read this post carefully to ensure you remain within the rules. Our full rules regarding alts are listed in this thread.
5 accounts per IP. Always.
Recently, we have had players who have been stuck in the following scenario: They log on using 5 accounts. Now, let's say I lose access to my account 'Holly'. I still have 5 accounts on my IP, yet I can only use 4 of them. I then ask a staff member if they can disregard the account Holly, so that I can use another alt. The staff member adds a note to my main account saying 'do not ban for alt limit'. I can then log on another alt. I now have 6 accounts associated with my IP, yet can only access 5 of them.
This is not allowed. The first 5 accounts that you log into Skycade with...
Looking back at the past few weeks we've made some minor changes and we'd like to bring you up to speed.
We've made some improvements to the overall Airdrop placement, they will no longer spawn high up in the air (They might still spawn above bushes but that will be resolved soon)
It's no longer possible to interact with item frames, place boats or nether crystals in faction claims.
You can no longer get damaged in the help area.
From now on you no longer receive fall damage when falling into the arena
We've (yes again) made changes to the way the restarting system on KitPVP works, it sometimes got stuck in either a shutdown or white listed state.
Now it's been noted again to me by our staff team that TNT mechanics remain a extremly big issue on Factions, while we are aware of this issue we can't Just fix it it's a very complicated matter to either work around or fix by making certain changes.
In precisely 23 hours (Midnight UK time, as soon as July comes to be!) as soon as the spawner section of /warp shop will be open to the public and you can get your grubby hands on Iron Golem spawners!
In preparation, I've reviewed the sell prices for farmable materials and made several changes such as Iron, Gunpowder, Cactus and Leather to make a more balanced economy ready for the spawners release.
If you'd care to check the downstairs area of /warp shop to make sure the new prices seem fair to you then please do!
It's been a minute since one of these were posted huh! A lot has happened since we posted the previous one, so let's get right into it.
As you all know we reset factions on the 17th and it went really well! Hopefully you're all enjoying it so far, Jack and Joe spent ages on spawn and I think it's the best one yet.
Spawners are back! Hope you're all enjoying that, and we start selling them at /warp shop on the 1st July - so save your money for some IGs
Other than that, we've made some changes to /warp end and you can now jump down through a few of the obsidian towers to a huge, flat surface, perfect for 1v1's or huge faction battles! That's about it for factions, hope you're enjoying and if you've got any comments feel free to shove them below.
Ahhhh there needs to be some doesn't there, is it really a Minecraft server if there's no petty drama?
Anyway, I don't want to spend too much time on this, this is just for...
Obviously with the Factions Reset happening on Saturday the 17th there has been a lot of questions about resets.
Me and the rest of management have been very apprehensive about reset events seen as the previous ones had so many issues with lag (remember my apology livestream? hahah).
Just so that we're clear btw to answer the "why don't you just buy better hosting?" question, we already have great hosting, but the way Minecraft is coded prevents us from having more than about 300 players in one gamemode without it causing mad lag. This is why we had no issues with events when the server was smaller, and lots of issues now that we're bigger.
That being said it would be such a shame to reset the server without doing anything special which is why I held the mini "setting warp at my base" event last night, which was a lot of fun. Video out next week!
And on Friday the 16th at 8pm UK we will be holding our most requested event, The...
As I know many of you agree Factions is now in need of another reset and I am very excited to announce that that reset will be taking place on Saturday the 17th of June! We have lots of plans and have already done a number of stuff so here is a fairly detailed list of stuff we're gonna do/have done already:
- New spawn - of course this goes without saying, but me and Joe have more or less built it already and I just wanted to mention somewhere how cool it was.
- Improved /warp enchant - one of the new things you'll find in this fancy spawn is a lovely little enchanting area where you can actually use signs to buy specific enchants rather than being forced to use an enchanting table.
- Sign shop - it was cool to mix things up with the chest shops, but the classic sign shop is just way more efficient.
- World Gen - we're keeping the custom world generation. About 80% of you (myself included) love the terrain and...
As the title suggests not much has gone on since the last staff blog! This'll be a short and sweet thread.
So we've added support rooms to teamspeak! Lots of other servers have them so we thought we'd give them a go. The idea is if you need to speak to a staff member you can join our Teamspeak (ts.skycade.net) and join the support waiting room, then when a staff member is free you'll be moved into a channel to speak with them. I'm not sure how often this will be used but we'll see how it goes!
After yesterday's KitPVP launch we had a few things to sort out that we did not initially take in mind, most of these things are resolved now but I decided to give you all an update.
Because we are re-using the existing system from EvoPVP there were some matters we did not fully cover in our pre launch tests, this is unfortunate but well it happens.
Here a list of things:
Putting soups in your off hand made it so that they never disappeared. - Resolved
Kits with axes in them where quite op - We did some changes, awaiting the results based on feedback we gather in-game.
Our staff team was getting access to kit level ups causing them to do more damage then the average player. This happened because the system at evo gave access to leveling your kits to certain people which was automatically applied to our staff team. - We removed all level ups, playing longer should not give you a damage boost in our opinion.