Hello Skycade ! After yesterday's KitPVP launch we had a few things to sort out that we did not initially take in mind, most of these things are resolved now but I decided to give you all an update. Because we are re-using the existing system from EvoPVP there were some matters we did not fully cover in our pre launch tests, this is unfortunate but well it happens. Here a list of things: Putting soups in your off hand made it so that they never disappeared. - Resolved Kits with axes in them where quite op - We did some changes, awaiting the results based on feedback we gather in-game. Our staff team was getting access to kit level ups causing them to do more damage then the average player. This happened because the system at evo gave access to leveling your kits to certain people which was automatically applied to our staff team. - We removed all level ups, playing longer should not give you a damage boost in our opinion. Crates weren't correctly handed out - Finally resolved. Furthermore we tried to do some small improvements on 1.8 like pvp mechanics, were still running 1.11 so we can't make it perfectly like it was then but were quite close to it. Hope you will all enjoy KitPVP! EDIT: We also decided to reset the kills, deaths and kits so the staff didn't have an unfair lead on the 50 crate key prize. Remember on Thursday the 18th whoever has the most kitpvp kills will get 50 keys on a gamemode of their choice!