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they should add more books in factions in /enchants

AIDANJERE

Stop Calling My faction bad when you're in Illu
Diamond
pineqpples
pineqpples
Diamond
Joined
Feb 16, 2019
Messages
408
1. Venom II : Posion (for sword_
2. Bulldozer I : Strength I (for chestplate)
3. Keeper II : Chance to keep an armor or toll item in your inventory uppon death (20percent for 1 and 40 for lvl 2 (for sword)
4 Stealer I : 50 precent chance to remove Keeper effect (for sword)
5. Experienced : Chance to get alot of xp uppon mining ores (pickaxe)
6. Smelter: Chance to autosmelt a ore (pickaxe)
7. Zeus : Lighting uppon hit with bow
8: Darts III : Poison and nausea on hit. (bow)
9: Helpers : Chance to spawn zombies with full iron and iron sowrds (3 of them) to help when helmet hit. (for helm)
10: Savior: Extra 4 hp (helmets)
11: Reflect: Chance to cut the arrow damage and effects by %100 (%10) (leggings)
12: Launch I Launches players at a %20 chance when below half hp (leggings)
Launch II always launches people into the air when you are below half hp
13. Transporter: %5 more strength in ever demension (replaces void damage bc its useless)
14: Absorptionfeed I-II Heals absorption hearts that are damaged. (helmet)
15. Exodus: Constant regen I (boots)
PS. I worked really hard on this I would really love for there to be one of these added into the game. Thanks!
 

Celmestra

Professional KOTH Capper.
Emerald
Diamond
Celmestra
Celmestra
Emerald
Joined
Oct 24, 2018
Messages
163
1. Venom II : Posion (for sword_
2. Bulldozer I : Strength I (for chestplate)
3. Keeper II : Chance to keep an armor or toll item in your inventory uppon death (20percent for 1 and 40 for lvl 2 (for sword)
4 Stealer I : 50 precent chance to remove Keeper effect (for sword)
5. Experienced : Chance to get alot of xp uppon mining ores (pickaxe)
6. Smelter: Chance to autosmelt a ore (pickaxe)
7. Zeus : Lighting uppon hit with bow
8: Darts III : Poison and nausea on hit. (bow)
9: Helpers : Chance to spawn zombies with full iron and iron sowrds (3 of them) to help when helmet hit. (for helm)
10: Savior: Extra 4 hp (helmets)
11: Reflect: Chance to cut the arrow damage and effects by %100 (%10) (leggings)
12: Launch I Launches players at a %20 chance when below half hp (leggings)
Launch II always launches people into the air when you are below half hp
13. Transporter: %5 more strength in ever demension (replaces void damage bc its useless)
14: Absorptionfeed I-II Heals absorption hearts that are damaged. (helmet)
15. Exodus: Constant regen I (boots)
PS. I worked really hard on this I would really love for there to be one of these added into the game. Thanks!
Some of these would be nice, but let me start with mentioning the ones I don’t like and the ones I think should never be added.

I don’t like the stealer/keeper gameplay, too much RNG, on a kill you just deserve to get the gear to drop. No ‘oh look they had this special enchant that saved their whole set’.

The darts and Zeus enchant would never be used, it would be impossible for it to be worth even using as it would hinder your gameplay (causes bow boosting and kb to not work)

Same thing with the enchant ‘Helpers’ it also wouldn’t be good enough to warrant a spot on gear (they would do too little damage and would die so quickly, it’s also annoying having random zombies in a PvP fight), and like darts and Zeus would even be more of a hinderance than being helpful.

‘Launch’ would just be annoying to the player, half HP is too high.

‘Transporter’ would never be added. It’s just better for this not to be added.

But all of the others I could see being added and being quite nice. Great job on thinking about these.
 

AIDANJERE

Stop Calling My faction bad when you're in Illu
Diamond
pineqpples
pineqpples
Diamond
Joined
Feb 16, 2019
Messages
408
I agree. But i do like transporter :C
 

Parmanbir

Active member
Diamond
Parmanbir
Parmanbir
Diamond
Joined
Dec 2, 2019
Messages
171
1. Venom II : Posion (for sword_
2. Bulldozer I : Strength I (for chestplate)
3. Keeper II : Chance to keep an armor or toll item in your inventory uppon death (20percent for 1 and 40 for lvl 2 (for sword)
4 Stealer I : 50 precent chance to remove Keeper effect (for sword)
5. Experienced : Chance to get alot of xp uppon mining ores (pickaxe)
6. Smelter: Chance to autosmelt a ore (pickaxe)
7. Zeus : Lighting uppon hit with bow
8: Darts III : Poison and nausea on hit. (bow)
9: Helpers : Chance to spawn zombies with full iron and iron sowrds (3 of them) to help when helmet hit. (for helm)
10: Savior: Extra 4 hp (helmets)
11: Reflect: Chance to cut the arrow damage and effects by %100 (%10) (leggings)
12: Launch I Launches players at a %20 chance when below half hp (leggings)
Launch II always launches people into the air when you are below half hp
13. Transporter: %5 more strength in ever demension (replaces void damage bc its useless)
14: Absorptionfeed I-II Heals absorption hearts that are damaged. (helmet)
15. Exodus: Constant regen I (boots)
PS. I worked really hard on this I would really love for there to be one of these added into the game. Thanks!
The amount of enchants they got rn is good
 

Taon2

dev boi
Staff member
Developer
Taon2
Taon2
Developer
Joined
Aug 5, 2018
Messages
894
A couple of new useful enchants were created recently for the upcoming factions, prisons, and skyblock resets. Expect two for facs, one for prisons, and one for skyblock!
 
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