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What skycade actually needs

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#1
As you all see a lot of og players are quitting recently and skycade started to be boring so I wanted to make this

1- Remove regens- Like for real regens make everything harder its hard to make and hard to bust, a walls only server would be way more fun and wouldn't need a god cannoner to regen bust as the main point of factions is raiding

2- Add koths- I'm pretty sure that Alex mentioned in the s10 updates announcement that there is gonna be koths this season but still not a single koth has happened

3- Fix tps - During conquest and airdrop it's almost impossible to pvp properly and actually have fun with everyone lagging around which spoils the actual point of the event

4- Make armor durability longer- It isn't fun to use like 2 sets to kill someone then after you kill him you don't get his armor because it broke lol

5- FIX GLITCHING- recently both strafeonly and grindonly got glitched and lost everything

6- Spawner based f top- if a faction joins in the middle of the season they have no chance of winning even because of the f top system skycade has

7- more players in each faction- title says everything

Thank you for your time
 

haxlegit

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#2
You can regen bust easy on skycade you just need to know how without regens bases would get split easily in less than an hour. Armor durability isn't a problem just bring 2 sets, Glitching is probably not going to get fixed there are tons of glitches that ppl haven't found out yet
 

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#3
You can regen bust easy on skycade you just need to know how without regens bases would get split easily in less than an hour. Armor durability isn't a problem just bring 2 sets, Glitching is probably not going to get fixed there are tons of glitches that ppl haven't found out yet
If they are going to remove regens then obv they are add more claims but as for the dura part whats the point of killing someone when you don't get his armor lol
 

xlSupreme

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#4
Keep regens lmfao people can cannon regens, just most people are too stupid to skid 1
 

xlSupreme

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#5
also we joined mid season and we're 6th r e e
 

KTA

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#6
-get better devs and system admins
 

Mick

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#7
1. Regens are easy
2. aahhahaha sure, that'll happen
3. No matter how much you beg, the TPS will NOT be fixed
4. On reg this would be a great idea, but on op it's fine the way it is
5. Due to skycade's tertible anticheat, unfortunately this will continue to be an issue
6. This would be a great idea but due to various exploits this can be easily abused by duping, so before that Skycade needs to get a decent anti-duping plugin
7. The count should be bumped to 25 on both gamemodes +
 

prchica2

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#8
Okay so I have a few things to say
-this should probably be on suggestions
-this seems like “what factions really needs”, not “what skycade really needs”
Yes, you can glitch through blocks on other gamemodes such as skyblock but this is mainly just about factions.
I would leave a more constructive comment that would tell you if I agreed or not but I don’t play factions. I’m not exactly sure but these seem like decent suggestions but it’s more than likely that most of these will not be added/fixed/removed. Thanks for reading my slightly useless reply.
 

Sprinteyd

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#10
keep the regens but optomize cannoning mechanics
 

Jabraham12

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#14
I agree, most of these points would be really nice, i dont like regens cuz im not a cannoner and they take forever to blow though. walls only server would be cool.
Tps things needs to be fixed soon, \
glitching is bad I just got glitched yesterday and lost 30 igs
and yes more player per fac would be nice
and ya the armor durability is bs
+1
 

Holly

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#17
2 – KOTHs are on the way

3 – We’re fairly confident that lag has now been dealt with, the last conquest on classic facs held a steady 19TPS for the entire event

6 – Laggy, lacks a PVP/teamwork component, boring. No.

7 – Play OP facs
 

Mojang

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#18
6 – Laggy, lacks a PVP/teamwork component, boring. No.
it really does encourage pvp/teamwork/raiding etc. if you're telling me there's more competition on skycade than on say, vanity then you're wrong. spawner based f top encourages raiding others because now, if you raid someone then it doesnt matter. they still retain their f top position/value so raiding is kinda pointless other than some extra gear and spawners. the premise of factions is to raid and if you're saying there'll be a lack of pvp then news flash: there's a lack of pvp anyway. the only times people go out of their way to pvp is at conquests and airdrops. whereas pvp is almost guaranteed in an online raid. also when KoTHs get added, there'll be pvp and teamwork involved at those events if you dont have a raid planned. also how would it lag? i mean it lags with this f top because people still need spawners. your whole point of lag is completely invalid as people need spawners with this f top and a spawner based f top so..?
 

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#19
2 – KOTHs are on the way

3 – We’re fairly confident that lag has now been dealt with, the last conquest on classic facs held a steady 19TPS for the entire event

6 – Laggy, lacks a PVP/teamwork component, boring. No.

7 – Play OP facs
Aight first off you didn't say anything about number 1, 4 and 5 second off shouldn't you work on koths before the season starts and not while the season is running? Also yeah lag is better now. As for the spawner based f top lol no it doesn't lack pvp/teamwork. And no most people don't like op factions and I wont play on a gapple pvp server
 
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